

Crossbowmen, for instance, are tough to manage because you need to time attacks due to lengthy reloads and standard aiming concerns. They provide very distinct challenges and combat that is more exacting. Once you develop a knack for melee, you can also turn to playing crossbowmen and mounted knights. Simply experimenting with the many different weapons is entertaining all on its own, such as seeing how you can best swing a long pike from a distance and deal out death from close range with a sword. Battles here are incredibly addictive, even when you're just feeling your way around because the sheer anarchy is crazy fun no matter how skilled you are-no matter how often you get killed. Still, basic combat movements in Warband are so natural that you quickly become accustomed to them and soon start running enemies through like a good medieval knight. There is no rating system for players or servers, either, so you inevitably get tossed to the wolves and find yourself slaughtered by more skilled opponents in the beginning. Early matches are frustrating as you deal with getting used to these controls you might wind up shifting the camera all over the place as you move the mouse back and forth to make attacks. If you're used to the simple click attacks found in most other action games, you'll struggle with a learning curve at first. That said, this style of combat is an acquired taste. This adds a sense of desperation and realism to battles that just isn't often found in games. On the contrary, they're so natural and fluid that you simply move and react, and are never able to script out actions or fall into predictable hack-and-slash ruts. But it's not because the controls are awkward or anything. You never really feel totally in charge of what you're doing. You can also step out of the trenches to mount a horse for galloping charge attacks or play a crossbowman or archer and sit back sniping enemies from afar (at least until the bad guys notice where the bolts are coming from and charge over your way).Ĭhaos is the big drawing card here. It's an intuitive control scheme that also allows for a great deal of customization and experimentation due to accurate physics and detailed battlefields.
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To swing from the right, you push to the right, and so on. So to swing overhand and down, you push forward as you click.

As in the original game, battles are mostly melee, consisting of face-to-face skirmishes where you swing swords, axes, pikes, and their many medieval friends by clicking the mouse button while moving the mouse in the direction you want to launch your attack. The different game modes are standard multiplayer staples, such as are standard multiplayer staples, including Deathmatch, Team Deathmatch, Conquest, and Capture the Flag, among others. Each multiplayer setting has been dressed up with a few attractive scenes that improve greatly on the dull, muddy brown that dominated the original game. Games take place on a limited number of maps depicting typical medieval settings, such as besieged castles, quaint Nordic towns, snowy hamlets, riverside settlements, and the like. Each class can also be custom outfitted with weapons and armor purchased with an opening pool of dinars, and upgraded during matches with extra money earned for kills.

All eight modes are flat-out frenetic, with up to 64 players in warrior, crossbowman/archer, and mounted knight classes (formal names vary among the six available factions, but this is essentially what you get to play with) hacking and slashing at each other in lag-free battles. Multiplayer is a great direction to take the Mount & Blade franchise in, because it puts the outstanding, naturalistic combat of the game front and center. But the multiplayer is exciting and addictive in its own right, giving you enough happy fuzzies that you can't help but be more patient with the shortcomings of the campaign.Īlthough you can't call it a looker, some parts of Warband are picturesque. This still isn't a welcoming game, with the solo campaign so open ended and mostly bereft of the background color typically used to lure you into the medieval realms of RPGs. New multiplayer modes supporting frenzied mob battles are the big draw here, along with a few refinements to the solo experience that include such goodies as a new faction and overhauled graphics. The open-world role-playing game that was a little rough and ready for a mainstream audience when it arrived in 2008 has taken a leap forward with the stand-alone Warband expansion. Mount & Blade is starting to deliver on its promise.
